Tuesday, June 23, 2015

Psychorner: Dreams


 Your dreams are dead.
                You want to know something rather shocking? Research has found that 100% of the people who follow their dreams have at some point died. You want to know something even more shocking? Research has found that 100% of the people who have drunk water at some point in their lives have died.
                The point I am laboriously obviously so making is that we’re all going to die. Ergo you can say that we are all already dead. Technically, that makes us walking corpses albeit without the desire to snack upon the craniums of ill-fortuned strangers or dance the Thriller at a moment’s notice. The bad news is that you have to accept that you’re going to be worm chowder at some point but the good news is that, as walking corpses, we have the benefit of not caring that much about death.

Wednesday, February 4, 2015

Manufactured Words

The arc word is 'embarrassing'. 
            Herein lies some of my attempts at poetry. True to my nature, the poems are followed by a brief contemplation on the nature of poetry and 'art' itself. 

Friday, January 30, 2015

The 'Feel' of a Game

Let’s get metaphysical about games.
                When I say that I am not a metaphysical person I mean that I do not believe in some greater power in the sky that throws down sunbeams and lightning at us, or occasionally pisses upon us, but I do rather enjoy believing in some immaterial things – no, I do not believe that the spirits of the dead still inhabit this world, even if they do I rather doubt someone will have more power dead than they did alive since I don’t think ‘spontaneous telekinesis’ is something you attain when you’re worm chowder or ashes or whatever – but I enjoy believing in there being a metaphysical layer to things and experiences, that indeed there is a subconscious lurking within every human and that our physical and social manifestations are but our persona to deal with the world while we have shadows that hide our own deepest, darkest and strangest desires from us, like a fetish for women in suits, and I do enjoy believing that our enjoyment of media goes beyond merely experiencing it.

Tuesday, January 20, 2015

Upping the Ante

It is time.
                This blog is a bit of a volatile thing, prone to explosions of content followed by aeons of silence. It’s also a fair bit volatile on the quality front, with some articles being pre-planned and carefully thought out and most articles being written on the fly using the secret technique of ‘rolling my face on my keyboard and then pressing F7’.

Friday, January 16, 2015

I just played... Super Metroid

In space, everybody can hear that the last Metroid is in captivity.
                I could say that I don’t get chills every time I hear Super Metroid’s main theme, but I could also say that I am the crowned Queen of India. I’d scarcely believe that a game such as Super Metroid would need much introduction because its reputation and the internet far precede anything I could say. I could introduce Hitler to you, but I wouldn’t need to because the world is overly aware of who and what Hitler was, so unless I had something extraordinary to add, like ‘Hitler reared a squadron of Attack Squirrels’, introductions would be rendered rather pointless. So yes, Super Metroid, it’s a game and you know you know about it.

Tuesday, December 23, 2014

Yet another stream-of-consciousness: Introversion

A state of being, but not being too much or near much.
I get to stay home and play games and read books and watch movies guilt free? Sweet!
                If we are talking in extremes then it is time for us to talk in bubbles. People exist in bubbles, and these bubbles vary in size and the general volume of things they encompass. An extrovert’s bubble is a rather large thing, encompassing quite a bit of space and possibly even encompassing other human beings within it, making it the extrovert’s state of being, but when the time comes for the extrovert to take a step back, clear her/his mind or just be refreshed, he/she will generally step out of the large bubble and go into the vast nothingness for a breather. An introvert’s bubble is rather small, you could call it a personal size, generally encompassing little beyond themselves and their core activities/passions and when the time comes for the introvert to take a step back, clear her/his mind or just be refreshed, he/she will generally step out of their personal bubble and go where things are voluminous.

Psychorner: A Slice of Dreariness

An unsavoury saviour.
Makoto Shinkai sure has a way of making dreary scenes look incredible. 
                There are many dreary things in this world, some big and some small. Ones of the small kind are the kind that get swept under the rug in terms of memorability and overall personal contentment. Why? Because they’re little things that end up being ‘a given’ in our minds, deservedly so because having a shower shouldn’t be something you consider a personal achievement. The bigger dreary things in life are the things we complain about, things that take up a chunk of time and effort and are also generally unavoidable, usually coming in the form of a ‘commitment’ or that contract to harvest the souls of the restless. Look at your daily life and you will surely find several activities that fall bang perfectly in this category: a commute, long work hours, compulsory attendance, cleaning your room/house/cow, wrestling invading bears, wrestling invading beers, purely tedious work and so on. If there’s something in common in between the things sequentially mentioned above in a string of words known as a sentence, it’s that these are all things we generally dislike doing, and what is another way to say ‘dislike doing’? ‘Dread doing’.

Wednesday, November 26, 2014

Let's Breakdown: Half-Life 2 [part 4 - Highway 17]

Vroom Vroom (it’s a car this time)
The main menu continues to keep you drawn in.
                Ah, Highway 17, my (personal) favourite chapter of the game because of its atmosphere and general ‘feel’, and that’s not taking into account the more enjoyable, open gameplay and numerous moments. In a sense it’s the game’s first chapter in which you are truly isolated, save for brief interactions with other Resistance members at the start and a little way in, otherwise it’s just you, your (well, Alyx’s) scout car, the antlions and a whole lot of combine. The coastline is long, barren and littered with antlion-repelling devices, which are essentially tall devices that constantly strike the earth, releasing tremors that repel the antlions. The coastline is also littered with Resistance bases be they abandoned or taken over, abandoned (or now infested) houses of citizens who lived along the coast and various temporary Combine bases

Saturday, November 15, 2014

I just watched... Spirited Away

Strike three, for Miyazaki.

Late Post, originally written a while ago. 
                What is with this world and the number three? Why is the number three used as a number to define, decide and contain so many things? Trilogies are the most common format, forming a mass equivalent to forty-two blue whales if you try to somehow calculate the masses of forms of media. What is this fixation with the number three?
                Perhaps the easiest assumption to make is that it is smallest number with a ‘central’ value, since it is the smallest odd number which lets it form a ‘typical’ arc of Introduction – Build up – Climax that is usually how so many stories enjoy progressing, as it is the most basic and the easiest to digest format, and one that is rather ‘self-serving’ in many ways.

I just played... Shovel Knight

Let’s platform like it’s 1987.
                Nostalgia is an interesting thing and it’s the kind of thing we humans assume a lot of wrong things about. Is nostalgia a good thing? Is nostalgia a bad thing? Do we love something old because of the tertiary memories that accompany it? Do we love something because it harks back to things you truly liked? Do we love something because it harks back to things that aren’t done anymore? Nostalgia is a tricky little bugger, one that can often be responsible for the unnecessary clouding of our judgement and be responsible for the full blown love or hate for something.

Saturday, November 8, 2014

Let's Breakdown: Half-Life 2 [part 3 - We don't go to Ravenholm]

To go where people don’t go anymore.
                We don’t go to Ravenholm
Atmosphere is one of the most important and one of the most underestimated parts of a game. A great atmosphere can do a LOT for a game – improve its gameplay, make it more memorable, give it a greater sense of identity and so on. I’ve spoken about the game’s excellent atmosphere and Ravenholm shows us one of the game’s other elements, the variety in atmosphere which is consistent yet changes things up rather often.

I just played... Middle-Earth: Shadow of Mordor

Half dreary, half lively.
                Franchises have one thing common to all of them: they are all gripping in the darkness of a milking abyss, gasping for a breath of fresh air, a breath that is unlikely to ever arrive as taking a whiff of a fresh batch of air is something those on the higher chairs will generally not want to risk stepping down for. It’s no surprise that most franchise products have a tendency to develop a sense of staleness, sterility and all-round dullness – all owing to an adamant desire to not think out of the box.

Sunday, November 2, 2014

Let's Breakdown: Half-Life 2 [part 2 - Water Hazard and Black Mesa East]

Vroom Vroom

                Water Hazard
                                Water Hazard starts with an example of a staple feature of the Half-Life series - little 'moments' in the game that the player can interact with, moments that are somewhat picturesque and set themselves up from a bit of a distance. In this case the 'moment' is the brief encounter with the abandoned (err... infested) Resistance station in the little house just a little out of the way.

Saturday, November 1, 2014

Psychorner: 'Happiness'

The quotation marks are very important.
See, I went through all the effort of drawing this.
Disclaimer: These are my personal views, I am not a philosopher, this is pure philosofapping, I love talking to people and I love coffee (so, if you want to discuss this feel free to take me for coffee- please, I really want coffee).
                If I were to summarize my current state in life I’d say that I’m currently meandering about like Goku on Snake-way, in the fact that I have a pretty clear and dainty idea of where I have to go but have no clue about how I’m going to get there, how long it’s going to take or how many exotic snake-women I’m going to meet along the way. One of the things my current lifestyle propagates are meaningless contemplations regarding life, the universe and all that jazz, though I suppose I might feel bad for those who studied philosophy considering the fact that I can take a drunken morning off to ponderously ponder things in life – like the principles and ethics behind cheese – and can call myself a ‘philosopher’ based off the fact that I just think random thoughts a lot and then try to articulate it in a way to create the illusion of ‘making sense’ and then try to put it down in word so that it all comes across as some really deep train of thought and not as something I thought about while I try to summarize my current state in life.

Monday, October 27, 2014

Let's Breakdown: Half-Life 2 [part 1 - Point Insertion, A Red Letter Day and Route Kanal]

Wake up and smell the ashes.
                What is this?
                You see, naming things is not one of my talents, which is why I’ve decided to give this a nice and simple name ‘Let’s Breakdown’, which isn’t an invitation to dance but an attempt by me to breakdown and analyse various videogames. Why? Think of it as me doing a bit of my bits as an aspiring game designer… that and I rather enjoy playing games analytically, it can be fun to examine the gears and cogs that make everything work, as well the various obstructions and chinks that hold things back.

Monday, October 13, 2014

Psychorner : Addictions

Of man and things.
                What are ‘addictions’? Well I suppose I’d say they seem like rather nasty things. Why? Well because they are ‘a dick’. Haha, get it? I’m sorry, please lower your gun.

Wednesday, September 10, 2014

I just played... Dark Souls 2

Never have I felt so Hollow (haha, get it?)
A new world to explore (and die in)
                Have you ever fallen for someone? Become so mindlessly engrossed in another human being that he/she begins to dominate all the thoughts in your mind, become such an omniscient presence in the canvas of your mind that you begin to feel like he/she is like an infection scouring your brain? Furthermore, have you ever wanted to just say something, perhaps blurt out your feelings, so bad that you felt a little pin oscillating in your heart, constantly pricking it?

Friday, August 8, 2014

What is Gaming?

 (This article is a Stream of Consciousness, which means that I took a topic, formulated a thought or three and just wrote out whatever came to my mind – which means that you can expect a fair share of typos, syntax errors and logical errors in the entire thing – I’m not a spontaneously bright person after all.)

The nature of the beast and other randomised contemplations.
SupergiantGames' two games: Bastion and Transistor are examples of story+gameplay done right. 
                I love games. I love games enough that I wouldn’t make a saucy ‘I’d marry it if it was a person’ remark because it’s fucking stupid. But the point being is that I love games.

I just watched... Ghost in the Shell

 Existential Breasts.
                I have existential issues. I found that out when I was having a pretty good time one day and then suddenly the words “THIS TOO WILL PASS” resounded in my mind. Now, of course, that is a line to get out of those times when you’re feeling overly angst-y and melancholic about something that isn’t really even something to be melancholic because you have to just walk it off like a human being and not whine about it and feel that every sad song is about you, you self-absorbed miserable prick, but it’s also a line that you can apply to anything in life. Got a Dog? That too will pass. Thoroughly enjoying a new book, game or whatever? That too will pass. Finally whitened your teeth? That too will pass. I suppose an inevitable reality of our life is that everything ‘passes’, which is probably why we say that someone ‘passes away’ though I tend to prefer the more eloquent ‘existence terminated’ and when I’m feeling brash and rebellious I tend to prefer ‘died’.

Tuesday, July 29, 2014

I just played... Metal Gear Rising: Revengeance

 Featuring more cuts than a movie by an OCD crew.
                I seem to be making a lot of confessions these days, mostly to myself and the wall that I seem to enjoy talking to so much, and I’m continuing the trend here. I have never played a Metal Gear game before, is my confession, and Metal Gear Rising is my first Metal Gear game. And having the boxes stacked as such is much like confessing your love to your school crush on the day of her funeral.