Showing posts with label hl2. Show all posts
Showing posts with label hl2. Show all posts

Saturday, November 8, 2014

Let's Breakdown: Half-Life 2 [part 3 - We don't go to Ravenholm]

To go where people don’t go anymore.
                We don’t go to Ravenholm
Atmosphere is one of the most important and one of the most underestimated parts of a game. A great atmosphere can do a LOT for a game – improve its gameplay, make it more memorable, give it a greater sense of identity and so on. I’ve spoken about the game’s excellent atmosphere and Ravenholm shows us one of the game’s other elements, the variety in atmosphere which is consistent yet changes things up rather often.

Sunday, November 2, 2014

Let's Breakdown: Half-Life 2 [part 2 - Water Hazard and Black Mesa East]

Vroom Vroom

                Water Hazard
                                Water Hazard starts with an example of a staple feature of the Half-Life series - little 'moments' in the game that the player can interact with, moments that are somewhat picturesque and set themselves up from a bit of a distance. In this case the 'moment' is the brief encounter with the abandoned (err... infested) Resistance station in the little house just a little out of the way.

Monday, October 27, 2014

Let's Breakdown: Half-Life 2 [part 1 - Point Insertion, A Red Letter Day and Route Kanal]

Wake up and smell the ashes.
                What is this?
                You see, naming things is not one of my talents, which is why I’ve decided to give this a nice and simple name ‘Let’s Breakdown’, which isn’t an invitation to dance but an attempt by me to breakdown and analyse various videogames. Why? Think of it as me doing a bit of my bits as an aspiring game designer… that and I rather enjoy playing games analytically, it can be fun to examine the gears and cogs that make everything work, as well the various obstructions and chinks that hold things back.